The trend was already well established and visible even to outside observers. Now Eurispes data confirms this: Online games continue a seemingly unstoppable growth. Physical play is still decreasing, but it will not disappear.
Eurispes photographs the match in Italy in 2022
In recent weeks, crucial data was made public at a roundtable supported by the Eurispes Permanent Observatory of Games, Legality and Pathologies. Public gaming industry in Italy. The theme of the conference, held in the Hall of Flags of the European Parliament in Rome, Italy, was “Reorganization of public opinion and the role of regional procurement in Italy”.
Even a quick glance at the report shows a strong emergence of new, very strong growth in online gaming that is driving the entire industry. In fact, if overall game streaming increased from 106.8 billion to 136 billion in the five-year period from 2018-2022, this is largely due to the online sector. Remote gaming volumes exceeded in 5 years From 31.4 to 73.1 billion.
On the other hand, physical games are showing a decline, which is absolutely inevitable, because this period also included the quarantine period due to Covid. retail sector blocked On the other hand, it has given strong momentum to the internet for almost two years. The turnover of the physical network is estimated at 62.9 billion in 2022, while in 2018 this figure was 75.3 billion.
Because online is on the rise but the physical network won’t die
We already knew this The state earned about 20 billion With the Eurispes report prepared based on ADM data, we now have a valuable tool to look at the data in depth. especially me spending dataSo the money the Italians actually lost (because they subtract the winnings from the total amount wagered) tells us of a strengthening trend.
Spending on physical games decreased by almost 1 billion, from 17.3 billion to 16.4 billion. number of online games increased from 1.6 billion to 3.9 billion, for a resounding +2.3 billion. This means that Italians lose much more playing online than yesterday, but only in absolute values. Things are different if you analyze the percentages.
Online is a more convenient method for the player because the loss is 3.9 billion euros compared to the 73.2 billion euros wagered. However, we have a loss of 16.4 billion out of 62.9 billion games played in physical games. On the other hand, physical play is approximately the biggest contributor to finances. 90% of total. Therefore, the retail sector will survive.